extends Timer

var timer

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	self.autostart = true
	self.wait_time = 1.0
	self.timeout.connect(_time_out)

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass

func _time_out():
	print('==============timeout!!!!')
	self.timeout.disconnect(_time_out)
